userBill Bcancel
branchwiseguys/main/Working/New Mission Systemcancel

112 Commits over 30 Days - 0.16cph!

5 Years Ago
Remove gang payphone sign prop
5 Years Ago
Added support for NOT batching parts of buildings, and applied it to gang signs, so that they can set their renderers to show the gang info.
5 Years Ago
Merge fix Main->Mission branch
5 Years Ago
New gang code complete. NPC gangs are now added based on existing Gang HQ buildings on any given map, like in Gang Warfare mode. So there's no potential issue with a predetermined list not matching what's actually available.
5 Years Ago
Gang work
5 Years Ago
Minor warnings cleanup
5 Years Ago
Fix gang prefab naming
5 Years Ago
Simplified the PlayerGang dictionaries to lists, as nothing was using the dictionary part anyway.
5 Years Ago
WIP NPC Gang work
5 Years Ago
Merge fixes Main->Mission branch
5 Years Ago
OnClientTaskComplete "next task" skips ones that are set to not show. Also refactored the show/not show var.
5 Years Ago
Better reputation text formatting
5 Years Ago
Reinstate gang reputation mission effects
5 Years Ago
Merge Main->Mission branch
5 Years Ago
Merge in the latest from Working
5 Years Ago
IHasNPCGangs for Cyka Blyat
5 Years Ago
Gang phones sign for gang building
5 Years Ago
Remove gang reputation changes on gang missions for now
5 Years Ago
Fixing bugs in gang missions
5 Years Ago
New reputation changing mission task
5 Years Ago
Remove tutorial missions for now. Focus on the gang ones
5 Years Ago
Gangs + asset IDs
5 Years Ago
Non-player gang reputation system
5 Years Ago
WIP gangs
5 Years Ago
Fixing up gang stuff
5 Years Ago
Working on modifying Gang HQ and player gang stuff to be separate from the newcoming non-player gang stuff
5 Years Ago
Gang-specific payphones now spawn per gang building
5 Years Ago
Remove unused var
5 Years Ago
Increase refresh dist
5 Years Ago
Fixed payphone highlight bug
5 Years Ago
Fixed gang building payphone positioning bug
5 Years Ago
Fix gang HQ stuff init order being backwards, causing NetworkEntity linking issues on client
5 Years Ago
5 Years Ago
Unrelated to missions: Fix awkward power line basing placement
5 Years Ago
More payphone stuff. Gang building payphones now actually spawn.
5 Years Ago
Adding payphone location markers to gang buildings + fixing old bugs
5 Years Ago
Added wall payphone building prop for gang buildings to use
5 Years Ago
Highlight payphones if new missions becomes available
5 Years Ago
Better UI info for mission tasks and prereqs
5 Years Ago
Fix/improve task/prerequisite stuff
5 Years Ago
Missions and payphones now fully working again, with all the new systems
5 Years Ago
Remove debug stuff
5 Years Ago
Merge in the latest
5 Years Ago
- Changed mission definition Unique ID and Phone Number to be the same thing, with the phone number pre-generated as a constant thing. Refactored PhoneNumberManager. - Got all mission list UI working again.
5 Years Ago
Working on payphones/payphone UI
5 Years Ago
- New unique ID system for Character Type and Mission Definition. - Moved character type def stuff out of Bootstrap. - Got rid of the mission VariableParams thing. - PCMissionUser syncs data to owner client: Owner client and server can now both check mission prerequisites. - Big update to how payphones work; this is still WIP. - Network++.
5 Years Ago
Add completed missions to the list
5 Years Ago
Moved IMissionUser content out of the PlayableCharacter itself and into the new PCMissionUser
5 Years Ago
Mission content is now in a WiseGuys.Missions namespace
5 Years Ago
Created blank tutorial missions. Made other payphone mission types require completing the tutorial ones first.